Tanja Munz-Körner

Science meets Art

Visual Gaze Analysis for Virtual Board Games

Project Overview

This project focuses on a visual analysis system designed to interpret eye movement data from two individuals engaged in virtual board games (i.e., online games), whether competing against each other or collaborating. The methodology provides various techniques for synchronizing and aligning gaze recordings and mouse click events from two separate eye-tracking setups. Analysts can visually explore the combined data through a range of methods, including attention maps, gaze plots, and a temporal summary that illustrates the distance between gaze positions and highlights temporal positions of mouse events. The project started as a bachelor's thesis: Visuelle Eye-Tracking-Analyse bei kooperativen Spielszenarien The student developed the initial source code.

My Contribution

I oversaw the project during its writing phase, made modifications and enhancements to the Java source code, and created all visualizations for the papers and the videos showcasing our work. Furthermore, I wrote most of the text for the paper and prepared and delivered an online presentation at the VINCI conference.

Publications

Results of this project are published in the demo paper Demo of a Visual Gaze Analysis System for Virtual Board Games and the paper Comparative Visual Gaze Analysis for Virtual Board Games.